"Traveller, there is no path. The path is made by walking." – Antonio Machado
People leave. Places die. When we depart from what we know, what remains? Do the structures that hold us in place also paralyze us over time?
"Passage" is an interactive digital experience. Borrowing elements from theatre, movement, and game design, the work leads audience-participants through a place of dwelling where the order of the familiar is made strange. Meandering through this dreamscape, participants encounter fragments of memories, stories, and lived experiences in real time, exploring the house as a paradoxical and allegorical site of both refuge and risk.
Something is not right. What happened here? It is clear that things have changed – but what does sense-making look like in a fog of unknowing?
When the time comes, a decision has to be made.